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Hollywood Awards First Digital
Entertainment Prizes
2004 Billboard Digital Entertainment
Awards in Los Angeles on Nov 5th
By Rob Greenlee, co-host
of WebTalk
Radio

(Updated Nov 9)
Nov 5, 2004 - You think the Emmys and Academy Awards are the big
time awards events in Hollywood? The first annual
Billboard Magazine
2004 Digital Entertainment Awards honors achievements
involving digital games, music and film, television and
DVD/video.
Billboard, an authority on music, video and digital
entertainment, has created this event in partnership with
Digital Media Wire, a digital industry news organization and
events company.
Apple,
RealNetworks,
XM Satellite
Radio,
NCSoft and
Nintendo were some of the winners at the inaugural Billboard
2004 Digital Entertainment Awards held Nov. 5th, 2004. See all
winners below.
The Awards show that took place
Friday, November 5, 2004 at the Grand Horizon Ballroom at
UCLA's Covel at Sunset Village, as part of the Billboard
Digital Entertainment Conference, held November 4-5 in Los
Angeles.
Ned Sherman, co-chair of the 2004
Billboard Digital Entertainment Awards and CEO of
Digital Media Wire, shared a few minutes in the midst of
this event to talk about it.
Q: What is your vision behind the first annual digital
entertainment awards?
Sherman: The Digital Entertainment Awards is a partnership
between my company, Digital Media Wire, and Billboard magazine.
We conceived of this as an idea about a year ago as we began to
see more and more overlap between entertainment industries and
technology providers. The idea was really to look at
entertainment as a constantly evolving area that’s tied to
really no particular platform or shape in time, but constantly
being shaped by new developments, both on the technology front
as well as on the creator front.
Listen to the audio discussion with:
Ned Sherman, co-chair of the 2004
Billboard Digital
Entertainment Awards and CEO of
Digital Media Wire
32K Stream
WinMedia
mp3 (full
61
min. show; 14 MB
download)
Q: How does a company or individual able to be considered for
the awards?
Sherman: The awards process, which began back in May, was a
submission process. We had hundreds of companies from literally
all over the world entering 26 different awards categories. The
categories range from video games, like the best PC or console
games of the year, digital music innovation awards, the best
online music service and film, television, video awards like the
best use of technology in a feature film. There was also a
process whereby our group of 17 jurors of industry experts could
make nominations as well. We ended up with hundreds of entries
and the jurors went through a pretty extensive evaluation of all
the entries. Their votes are now in – and we’ve announced
finalists and our winners will be announced Friday, November 5.
Q: Why don’t you list some of the nominees from some of the
categories for us?
Sherman: Companies in the games area are NCSoft, Sega,
Nintendo, Atari, Activision, Electronic Arts and Vivendi Games.
In the film/television/video area, Sony Pictures Digital, Walt
Disney, TIVO. In the music category we have a range that went
from Apple iTunes to the RealNetworks Rhapsody group to Napster
and to some of the performers like Prince, whose NPG music club
is in the running for best use of technology by an artist, and
Island Def Jam for best use of technology by a music label.
Q: What is the reaction you’re getting from the entertainment
community in Southern California? Are there people that are
fascinated by what you’re doing and see a lot of potential to
look into the future?
Sherman: There is definitely a lot of excitement about this
event. There are a couple of factors. One is the
Hollywoodization of the game industry. We’ve seen, more and more
in the last few years, budgets for game projects reaching into
the high millions. People like Seamus Blackley, who is one of
our keynotes, going from Microsoft Xbox group into an agent role
that CAA—and there are similarly game-focused agents at ICM and
some of the other major talent agencies. Hollywood and digital
entertainment are really crossing over right now and it’s not
just games. Its mobile entertainment that are taking licensed
titles and are creating mobile video games.
One of the goals of this new event is to bring together people
who may not necessarily see themselves as being in the same
“industry”. We are saying “They’re here in the digital
entertainment industry and you are all the pieces that make up
the industry.”
Q: Microsoft seems to think so with their recent announcement
of $20 billion they’re going to throw at the prospect of it.
Sherman: Really impressive, what Microsoft has been doing.
They were down in L.A. a few weeks ago and had a big
presentation for the Windows media.
Q: Getting your content immediately and being able to take
anywhere with you can actually be kind of scary for the
entertainment people in Los Angeles. There is a possibility that
the stuff can be shared and maybe there’s a chance for them to
lose control of their content.
Sherman: I think you hit it on the head. We know what
consumers want, and that’s to be able to take their music or
film and view it or listen to it wherever they go: whether
that’s the car, the home or jogging down the street, that is a
scary proposition to the content owners which have to deal with
the piracy issue which cuts into their pockets.
The mobile areas -- that’s certainly an area that the music
industry has recognized as a huge potential for them. They start
out with ring tones and now it’s extending to full song
downloads on mobile devices. One of our panels looks at ‘what is
the endgame in digital music?’ Is it taking an iPod-like machine
and combining it with a cell phone? Is that where we’re heading?
Following is a complete list of
finalists for the 2004 Billboard Digital Entertainment Awards:
(See 2004 Award Winners in Bold)
BEST OF SHOW AWARDS
1. Visionary of the Year
- Mark Cuban - Chairman, HDNet
- Rob Glaser - Chairman & CEO, Real Networks
- Steve Jobs - CEO, Apple / CEO, Pixar
- Will Wright - Game Designer (SimCity and The Sims)
2. Innovator of the Year
- Apple, iTunes
- Bram Cohen, Creator of BitTorrent
- Dr. Richard Marks and Sony Computer Entertainment America
Eyetoy
- Hugh Panero and XM Satellite Radio, Inc., XM Radio
3. Brand of the Year
- Apple
- EA Sports
- Virgin Mobile
- XM Satellite Radio
MUSIC AWARDS
1. Best Downloadable or Subscription Music Service
- Apple iTunes
- Musicmatch on Demand
- Napster
- Rhapsody, Real Networks
2. Best Use of Technology by a Music Label
- LL Nation, Island Def Jam
- The Andrew W.K. Phone Party Blog, Island Def Jam
- Twista Promotion on Sprint Wireless, Warner Music Group
- Wired CD: Rip. Sample. Mash. Share. - Wired / Creative Commons
3. Best Use of Technology by an Artist
- Digital Static's Music & Multimedia DVD 2004
- Live Phish
- NPG Music Club, Prince
- Rolling Stones Four Flicks, TGA Entertainment
4. Best Radio Service
- KCRW
- Launch, Yahoo!
- Live 365
- XM Satellite Radio
5. Best Use of Technology for a Music Marketing Campaign
- Ben Harper Experience, Maven Networks
- Holly Valance "State of Mind" Mobile Campaign, Shazam
Entertainment
- Method Man/Blender/ESPN Football Tournament, Island Def Jam
- Steve Winwood - Access Hollywood Promotion, Jun Group, Inc
6. Music DVD of the Year
- Coldplay, Live2003, Parophone
- Dave Matthews Band in Central Park, Coming Home Studios
- Rolling Stones Four Flicks, TGA Entertainment
- The Filth and the Fury: The Sex Pistols, New Line Home
Entertainment
7. Best Digital Music Community
- Daily Download, Fuse
- MP3.com, CNET Networks
- Napster
- Pho List
8. Digital Music Innovation of the Year
- Harmony, Real Networks
- HD Radio - Digital Technology for AM & FM Broadcasting,
- iBiquity Digital Corporation
- Musicmatch on Demand, Musicmatch
- XM Satellite Radio
GAMES AWARDS
1. PC or Console Game of the Year
- City of Heroes, NCSoft
- Prince of Persia, Ubisoft
- Star Wars: Knights of the Old Republic, Lucas Arts and BioWare
Corp
- Tom Clancy's Splinter Cell Pandora Tomorrow, Ubisoft
2. Handheld Game of the Year
- Astro Boy: Omega Factor (GBA), Sega
- Jamdat Bowling 2, Jamdat Mobile
- Mario & Luigi: Super Star Saga (GBA), Nintendo
- Prince of Persia: The Sands of Time, Gameloft
3. Web/Downloadable Game of the Year
- Chappelle's Show Skate Bored Game, Comedy Central
- Feeding Frenzy, Sprout Games, LLC
- Jewel Quest, iWin, Inc.
- Shroomz: Quest for Puppy, Game Trust, Inc.
4. Multiplayer Game of the Year
- City of Heroes, NCSoft
- Socom II: U.S. Navy Seals, Sony Computer Entertainment America
- Tom Clancy's Splinter Cell Pandora Tomorrow, Ubisoft
- Unreal Tournament 2004 (PC), Atari
5. Advergame of the Year
- BMW X3 Adventure, Skyworks Technologies Inc.
- Radio Shack ZipZaps Special Edition, Online Racing Game on
Shockwave.com
- SAAB Rev. Racing, Fuel Industries
- The Subservient Chicken, Crispin Porter & Bogusky for Burger
King
6. Best Character in a Game
- Link from Legend of Zelda, Nintendo
- The Chronicle of Riddick: Escape from Butcher Bay, Vivendi
Universal Games
- Tom Clancy's Splinter Cell Pandora Tomorrow, Ubisoft
- True Crime: Streets of LA, Activision
7. Best Use of Sound in a Game
- Freedom Fighters, Electronic Arts, Music by Jesper Kyd
Productions
- DOOM 3, Activision
- Tony Hawk's Underground, Activision
- True Crime: Streets of LA, Activision
8. Game Developer of the Year
- BioWare Corp
- Maxis, Electronics Arts
- Pandemic Studios
- Ubisoft Montreal
9. Game Innovation of the Year
- Doom 3, Activision
- Eyetoy, Dr. Richard Marks and Sony Computer Entertainment
America
- Nintendo DS
- Qualcomm's Brew
Film/TV/Video AWARDS
1. Best Interactive Television Programming
- GSN One-Screen Interactive on Oceanic Time Warner Cable
- NASCAR in Car, NASCAR Digital Entertainment
- Reality TV Bytes, Ball State University - Center for Media
Design
- Showtime Interactive, Showtime Networks
2. Best Use of Technology for Educational Programming
- Baby Einstein: Numbers Nursery, The Walt Disney Co.
- The Brain, Ball State University - Center for Media Design
- The Living Room Candidate: Presidential Campaign Commercials:
- 1952-2004, American Museum of the Moving Image
- Training ASDA Colleagues with 24/7 TV, Hughes Network Systems,
ASDA
3. Best Use of Technology in a Feature Film or Film-related
Project
- Pirates of the Caribbean: The Curse of the Black Pearl, Walt
Disney
- Polar Express, Sony Pictures Imageworks
- Sky Captain and the World of Tomorrow: The Flying Legion Air
- Combat Challenge, Blitz DS Games & Paramount Pictures
- Spider-Man 2, Sony Pictures Imageworks
4. Most Innovative Use of Technology for Advertising
- Alfie - Official Movie Website, Big Spaceship
- America Online Partners with The WB and Warner Bros.
- Television to Provide Online Preview of "Jack & Bobby" Prior
to its Network Debut, America Online, Inc.
- I, Robot - Official Movie Site, Big Spaceship
- Master and Commander: The Farside of the World, Maven Networks
5. Best Video On-demand Service
- Gotuit On Demand, Gotuit Media
- IFC Films On Demand, Rainbow Media
- Mag Rack, Rainbow Media
- Movielink, a joint venture of Metro-Golwyn-Mayer Studios,
- Paramount Pictures, Sony Pictures Entertainment, Universal
Studios and Warner Bros
6. Television Technology of the Year
- DLP Technology, Digital Light Processing, DLP Products, a
division of Texas Instruments
- GoldPocket's Event Matrix iTV System, GoldPocket Interactive
- Reality TV Bytes, Ball State University, Center for Media
Design
- TiVo
# # #
More information is available at
2004 Digital Entertainment Awards.
For more conversation with Ned Sherman, the full interview is
available at http://WebTalkRadio.com.
# # #
Dana Greenlee is co-host/producer of the WebTalkGuys Radio Show,
a Tacoma-based nationally syndicated radio and webcast show
featuring technology news and interviews.
WebTalk Radio is a Seattle-based talk show featuring technology news and interviews. It is
broadcast on WebTalk Radio
and syndicated
nationally on twelve radio stations. WebTalk Radio is also available through the
Mobile Broadcast Network,
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WindowsMedia.com Radio Tuner,
WM Mobile Portal,
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RealOne Mobile Phone Media Portal. We are also on
WorldTalkRadio
every Thursday at 10am PST. Past shows and
interviews are also webcast via the Internet at
http://www.webtalkradio.com.
PC World magazine names WebTalkGuys
"Best of Today's Web Hidden Gems" in their August 2002 issue.
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